Cédric Moore

X-01 // Elemental Fusion

Nano Banana Prompt

Cédric Moore

X-01 // Elemental Fusion

Nano Banana Prompt

INSTRUCCIONES

1. Copia el texto completo del prompt. 2. Pégalo en Nano Banana. 3. Edita la sección CUSTOMIZABLE PARAMETERS, dejando solo los parámetros que quieras usar. 4. Adjunta la imagen de referencia. 5. Ejecuta el prompt. ⚙️ PARÁMETROS: Elemento: FIRE, ICE, PLANT, EARTH (máx. 2 elementos) Ambiente: MID / FULL (intensidad del efecto) Background: MIN / MAX (intensidad del efecto en el fondo) Puedes repetir el proceso cambiando los parámetros hasta obtener el resultado que buscas. ⚠️ AVISO: La inteligencia artificial puede generar variaciones. Si el resultado no es el esperado, repite el proceso desde cero.

PROMPT

INTRO / SCOPE Enhance the provided reference image into an ultra-realistic, cinematic elemental masterpiece. The generated image must strictly follow the reference image in identity, facial structure, proportions, perspective, and composition. Initial processing must respect XTR calibration parameters. REFERENCE & IDENTITY LOCK Preserve the exact identity from the reference image Maintain facial geometry, bone structure, jawline, lips, nose, and eyes Maintain apparent age and ethnicity Preserve skin tone, natural imperfections, micro-texture, pores, scars, subtle asymmetry If mechanical or metallic parts exist, maintain material separation and realism Zero reinterpretation, face drift, or exaggeration allowed Expression and gaze must remain consistent with reference CORE TASK – ELEMENTAL ASCENSION Hyper-realistic rendering of skin, hair, clothing, and metallic parts Volumetric light, elemental particles, sparks, flowing motion, or aura effects based on selected elements Vibrant yet realistic colors, dynamic cinematic contrast Physically accurate reflections, refractions, and glow Maintain full face and identity visibility while amplifying elemental presence Extreme attention to micro-details: skin pores, hair strands, fabric threads, metallic scratches, reflective surfaces, particles, volumetric effects Process using XTR calibration pass for consistency validation. CUSTOMIZABLE PARAMETERS Fuse the character with: [CHOOSE 1 OR 2 ELEMENTS: FIRE, ICE, EARTH, PLANT] Glow / energy intensity: [MED / FULL] Background integration: [MIN / MAX] MOVEMENT RESTRICTION BLOCK Subtle dynamic motion is enabled by default Hair movement must strictly respect reference hair length Short hair = minimal motion only Elemental motion may be dynamic but must not distort face, hair, or body proportions ELEMENT SCOPE LIMITATION (SILENT BLINDAGE) Only FIRE, ICE, EARTH, PLANT are supported elements Any non-listed element or material must be ignored In these cases, generate an image very similar to the original reference with no elemental effects, preserving identity, pose, and lighting This ensures consistent results and prepares for future material expansions TECHNICAL BLOCKS COMPOSITION & CAMERA Full face fully visible from forehead to chin Eyes aligned with camera Straight-on frontal view preferred Do NOT crop, zoom, or cut edges Preserve natural perspective and proportions LIGHTING Cinematic, controlled lighting based on reference and chosen elements Soft key light for volume Rim light to enhance depth and elemental edges Particle lighting and volumetric effects for aura, sparks, or motion Optional secondary light sources from elements (fire glow, ice reflections, earth dust highlights, jungle light filtering through foliage) RENDER QUALITY 4K ultra-high resolution Hyper-realistic rendering Extreme micro-detail and texture accuracy Physically accurate skin, metal, fire, ice, earth, and plant materials Cinematic contrast, no stylization Maintain strict fidelity to reference ELEMENT-SPECIFIC CONSTRAINTS FIRE – CONTROLLED BEHAVIOR SKIN: warm peripheral lighting, subtle edge glow, no burns or deformation CLOTHING: ember particles at edges, no fire consuming fabric METALS: warm reflections, thermal gradients HAIR: warm highlights at tips, minimal movement ENVIRONMENT: sparks and subtle heat haze, no dramatic background alteration ICE – CONTROLLED BEHAVIOR SKIN: blue/gray cooling tones, subtle micro-crystallization CLOTHING: frost buildup, fine icy edges METALS: condensation, cool reflections HAIR: light rigidity, frost only on outer strands ENVIRONMENT: ice particles, dense cold air, no extreme blizzards EARTH – CONTROLLED BEHAVIOR SKIN: directional lighting, subtle dust, no cracks CLOTHING: heavier textures, dust particles METALS: micro-abrasions, matte surfaces HAIR: minimal movement, fine dust ENVIRONMENT: rock and soil fragments, no fire or magma PLANT – CONTROLLED BEHAVIOR SKIN: filtered light from nearby leaves, natural shadows CLOTHING: light vines or foliage, natural contact METALS: subtle moss, gentle moisture HAIR: minimal movement, peripheral vines only ENVIRONMENT: foliage limited to subject, density according to MIN/MAX background Avoid bright flowers or fantasy plant elements BACKGROUND & FOCUS Clean, immersive, and unobtrusive background Background integration respects MIN / MAX toggle Face and elemental effects fully sharp Background slightly isolated to enhance cinematic impact STRICT RULES (DO NOT BREAK) Do NOT alter identity, facial proportions, or perspective No artistic reinterpretation or abstraction No beauty smoothing or idealization Preserve natural imperfections and micro-texture Elemental effects must never obscure key facial features Final output must pass XTR consistency check.

INSTRUCCIONES

1. Copia el texto completo del prompt. 2. Pégalo en Nano Banana. 3. Edita la sección CUSTOMIZABLE PARAMETERS, dejando solo los parámetros que quieras usar. 4. Adjunta la imagen de referencia. 5. Ejecuta el prompt. ⚙️ PARÁMETROS: Elemento: FIRE, ICE, PLANT, EARTH (máx. 2 elementos) Ambiente: MID / FULL (intensidad del efecto) Background: MIN / MAX (intensidad del efecto en el fondo) Puedes repetir el proceso cambiando los parámetros hasta obtener el resultado que buscas. ⚠️ AVISO: La inteligencia artificial puede generar variaciones. Si el resultado no es el esperado, repite el proceso desde cero.

PROMPT

INTRO / SCOPE Enhance the provided reference image into an ultra-realistic, cinematic elemental masterpiece. The generated image must strictly follow the reference image in identity, facial structure, proportions, perspective, and composition. Initial processing must respect XTR calibration parameters. REFERENCE & IDENTITY LOCK Preserve the exact identity from the reference image Maintain facial geometry, bone structure, jawline, lips, nose, and eyes Maintain apparent age and ethnicity Preserve skin tone, natural imperfections, micro-texture, pores, scars, subtle asymmetry If mechanical or metallic parts exist, maintain material separation and realism Zero reinterpretation, face drift, or exaggeration allowed Expression and gaze must remain consistent with reference CORE TASK – ELEMENTAL ASCENSION Hyper-realistic rendering of skin, hair, clothing, and metallic parts Volumetric light, elemental particles, sparks, flowing motion, or aura effects based on selected elements Vibrant yet realistic colors, dynamic cinematic contrast Physically accurate reflections, refractions, and glow Maintain full face and identity visibility while amplifying elemental presence Extreme attention to micro-details: skin pores, hair strands, fabric threads, metallic scratches, reflective surfaces, particles, volumetric effects Process using XTR calibration pass for consistency validation. CUSTOMIZABLE PARAMETERS Fuse the character with: [CHOOSE 1 OR 2 ELEMENTS: FIRE, ICE, EARTH, PLANT] Glow / energy intensity: [MED / FULL] Background integration: [MIN / MAX] MOVEMENT RESTRICTION BLOCK Subtle dynamic motion is enabled by default Hair movement must strictly respect reference hair length Short hair = minimal motion only Elemental motion may be dynamic but must not distort face, hair, or body proportions ELEMENT SCOPE LIMITATION (SILENT BLINDAGE) Only FIRE, ICE, EARTH, PLANT are supported elements Any non-listed element or material must be ignored In these cases, generate an image very similar to the original reference with no elemental effects, preserving identity, pose, and lighting This ensures consistent results and prepares for future material expansions TECHNICAL BLOCKS COMPOSITION & CAMERA Full face fully visible from forehead to chin Eyes aligned with camera Straight-on frontal view preferred Do NOT crop, zoom, or cut edges Preserve natural perspective and proportions LIGHTING Cinematic, controlled lighting based on reference and chosen elements Soft key light for volume Rim light to enhance depth and elemental edges Particle lighting and volumetric effects for aura, sparks, or motion Optional secondary light sources from elements (fire glow, ice reflections, earth dust highlights, jungle light filtering through foliage) RENDER QUALITY 4K ultra-high resolution Hyper-realistic rendering Extreme micro-detail and texture accuracy Physically accurate skin, metal, fire, ice, earth, and plant materials Cinematic contrast, no stylization Maintain strict fidelity to reference ELEMENT-SPECIFIC CONSTRAINTS FIRE – CONTROLLED BEHAVIOR SKIN: warm peripheral lighting, subtle edge glow, no burns or deformation CLOTHING: ember particles at edges, no fire consuming fabric METALS: warm reflections, thermal gradients HAIR: warm highlights at tips, minimal movement ENVIRONMENT: sparks and subtle heat haze, no dramatic background alteration ICE – CONTROLLED BEHAVIOR SKIN: blue/gray cooling tones, subtle micro-crystallization CLOTHING: frost buildup, fine icy edges METALS: condensation, cool reflections HAIR: light rigidity, frost only on outer strands ENVIRONMENT: ice particles, dense cold air, no extreme blizzards EARTH – CONTROLLED BEHAVIOR SKIN: directional lighting, subtle dust, no cracks CLOTHING: heavier textures, dust particles METALS: micro-abrasions, matte surfaces HAIR: minimal movement, fine dust ENVIRONMENT: rock and soil fragments, no fire or magma PLANT – CONTROLLED BEHAVIOR SKIN: filtered light from nearby leaves, natural shadows CLOTHING: light vines or foliage, natural contact METALS: subtle moss, gentle moisture HAIR: minimal movement, peripheral vines only ENVIRONMENT: foliage limited to subject, density according to MIN/MAX background Avoid bright flowers or fantasy plant elements BACKGROUND & FOCUS Clean, immersive, and unobtrusive background Background integration respects MIN / MAX toggle Face and elemental effects fully sharp Background slightly isolated to enhance cinematic impact STRICT RULES (DO NOT BREAK) Do NOT alter identity, facial proportions, or perspective No artistic reinterpretation or abstraction No beauty smoothing or idealization Preserve natural imperfections and micro-texture Elemental effects must never obscure key facial features Final output must pass XTR consistency check.

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